Thursday
Oct012009
2009, QBQ
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From Dilemma to Game
"QBQ" is the result of a 4-week project called "Design is a Game", by Katerina Todorova, Nirvana Soltani, Tao Lin and Yangchen Zhang. The aim is to use game as a means to exposing real world dilemmas.
In the beginning we visited and interviewed a small company here in Umeå. Through the interview, we get to know some dilemmas they have in the company. We picked one of them, which is the continuous growing of the company and the need of close relationships between group members, and then developed a board game based on it.
Interviewing with people from the company
The storyboard after the interview that dipicts the dilemma
From brainstorming to final design:




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